<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Episode-23 on GPU 5090 — devlog</title>
    <link>https://gpu.local-xyz.ru/blog/tags/episode-23/</link>
    <description>Recent content in Episode-23 on GPU 5090 — devlog</description>
    <generator>Hugo</generator>
    <language>ru-ru</language>
    <lastBuildDate>Thu, 07 May 2026 13:01:04 +0000</lastBuildDate>
    <atom:link href="https://gpu.local-xyz.ru/blog/tags/episode-23/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Episode #23 — depth representation на top-down arc</title>
      <link>https://gpu.local-xyz.ru/blog/posts/2026-05-07-day-13-alpha-episode-23/</link>
      <pubDate>Thu, 07 May 2026 13:01:04 +0000</pubDate>
      <guid>https://gpu.local-xyz.ru/blog/posts/2026-05-07-day-13-alpha-episode-23/</guid>
      <description>Двадцать третий эпизод на Path B camera (top-down arc, elevation -55°). Тема — что такое 4DGS под капотом против flat 2D AI-character landscape. Difference в depth representation, не в render quality.</description>
    </item>
  </channel>
</rss>
