Hunyuan 2.1 PBR mesh → 8 photoreal-textured orbital views → SHARP feedforward на каждом → camera-aware merge. Coverage расширена с frontal cone до full 360°. технический разбор
| view | angle | splats | bbox X | bbox Y | bbox Z | centroid Z |
|---|---|---|---|---|---|---|
| 00 | 0° | 100k | 2.32 | 2.83 | 1.89 | 2.37 |
| 02 | 60° | 100k | 2.29 | 2.85 | 1.89 | 2.47 |
| 03 | 90° | 100k | 2.10 | 2.47 | 1.74 | 2.31 |
| 05 | 150° | 100k | 2.16 | 2.66 | 1.91 | 2.30 |
| 06 | 180° | 100k | 2.17 | 2.69 | 1.98 | 2.19 |
| 08 | 240° | 100k | 2.26 | 3.02 | 2.12 | 2.48 |
| 09 | 270° | 100k | 2.12 | 2.51 | 1.87 | 2.37 |
| 11 | 330° | 100k | 2.24 | 2.81 | 1.92 | 2.34 |
| std across 8 views | 0.07 | 0.18 | 0.11 | 0.10 | ||
| std в TASK-042 (natural photos) | 23.85 | 43.20 | 76.23 | 6.12 | ||
Std X 0.07 vs 23.85 — 340× меньше variance. Когда SHARP видит одинаковую photometric domain (same character + same lighting + textured PBR), он даёт **очень consistent metric scale** между views. Это и был barrier из TASK-028: synthetic flat-shaded дал 0/2 sanity, а Hunyuan 2.1 PBR baked textures с Lambertian envelope дал 8/8.